Loulakis
I'm a Unity Game Developer with over 3 years of hands-on experience creating engaging 2D, 3D, AR, and multiplayer games. I specialize in building interactive gameplay mechanics, optimizing performance, and delivering immersive player experiences across platforms.
Passionate about game design and problem-solving, I enjoy turning creative ideas into polished, playable products and collaborating with teams to deliver market-ready experiences.
I joined a mid-sized gaming company where I spent over a year developing 3D, AR, and multiplayer games for both Android and iOS. I contributed to core gameplay systems, player input handling, performance optimization, and real-time networking.
Working in a structured production pipeline, I gained experience with Unity's XR tools, asset management, and collaborating across teams to deliver polished, market-ready games.
I started my Unity development career with an internship at a startup focused on educational and casual 2D mobile games. During this time, I worked on UI implementation, animation handling, and basic gameplay logic using C#. I also learned about version control, teamwork, and rapid prototyping in a fast-paced environment.
I continued my education at University of Texas, where I explored more practical tools and platforms. I worked with PHP, VB.NET, and Android Studio, developing mobile apps using both Java and Kotlin. This hands-on experience helped me understand full-stack development and sparked my interest in game development using Unity.
I began my academic journey at San Diego State University, where I studied the fundamentals of computer science. During this time, I learned core programming languages like C, C++, and Java, and built a strong foundation in algorithms, data structures, and database concepts using SQL and .NET technologies.
Projects
Here are some of the projects I have worked on as a Unity Game Developer, ranging from educational games and AR experiences to casino packs, simulation games, and mobile mini games.